THE CLASSICS / 29

Scorpion Solitaire rules.
Untangle four complete suits.

Scorpion Solitaire combines same-suit building with the freedom to move an unordered face-up tail. Deal seven columns, uncover twelve hidden cards and use the three-card stock once. Build four king-to-ace suits with four guided lessons, then a full shuffled four-suit game.

1 playerSolo patience52 cardsFour suits · Three in stockNew to the game?
The short version ↓

Your Scorpion Solitaire practice table

MATCH THE SUIT. CARRY THE TAIL.

One tail can open the table.

Learn same-suit joins, unordered group moves, king-only spaces and completed runs. Then deal all four suits and try the complete game.

Four suits · Four lessons · One three-card stock
Choose guided lessons or a shuffled game.
MOVES 0Four completed suits
♧ Browser-based practice · No downloadFour lessons · One full pack
THE IDEA IN ONE MINUTE

Seven columns.
Four suits to untangle.

Make a complete king-to-ace run of each suit. Any face-up card can lead a move, carrying everything below it. Only the join needs to be one rank down in the same suit.

See the tail-move rule ↓
  1. 01

    Deal forty-nine

    Seven columns of seven. The first three cards in each of the first four columns start hidden.

  2. 02

    Carry a face-up tail

    Join its leader to the next higher same-suit card. Unordered cards below it travel too.

  3. 03

    Finish all four suits

    A complete face-up king-to-ace run moves home. The three stock cards can be dealt once.

SCORPION SOLITAIRE RULES, MADE VISIBLE

Keep the suit.
Free the hidden cards.

This table uses standard four-suit Scorpion with twelve initially hidden cards, king-only spaces and automatic removal of completed suits. Easier Scorpion variants have different rules.

01
THE OPENING TABLE

Seven columns, twelve hidden.

Shuffle one ordinary pack without jokers. Deal seven columns of seven cards. In columns one to four, the first three cards are face down and the remaining four face up. All seven cards in columns five to seven are face up.

Set the last three cards aside as a single-use stock. Four completion spaces record finished suits; you do not build those spaces card by card.

02
THE SCORPION MOVE

Carry any face-up tail.

Select any face-up card and carry it with every card below it. Join that leading card to an exposed card exactly one rank higher in the same suit. An eight of hearts fits a nine of hearts, not a nine of diamonds.

The rest of the travelling tail can be out of order or mixed in suit. You cannot leave part of it behind. Face-down cards cannot lead or join a move, and ace does not wrap onto king.

03
OPEN A COLUMN

Only a king starts a space.

An empty column accepts a king alone or a king with its complete tail. Other ranks cannot be moved into a space by hand. Any face-down card exposed at the end of a column is turned face up immediately.

Look for moves that uncover the twelve hidden cards. An empty space helps a king-led tail move out of the way, but does not remove the same-suit rule at other joins.

04
THREE FINAL CARDS

Deal to columns one to three.

The stock contains just three cards. Use it once to deal one face-up card to the end of each of columns one, two and three. There is no waste, recycle or second stock deal.

The stock may be used before all other moves are exhausted. It can cover useful end cards, so inspect the table first. A stock card is dealt into its assigned column even if that column is empty; this is distinct from a manual move into a space.

05
FOUR COMPLETE RUNS

Bring each suit together.

When the exposed end of a column contains all thirteen cards of one suit in king-to-ace order, that run moves to a completion space automatically. Newly exposed face-down cards then turn up.

Win by completing all four suits, accounting for all 52 cards. There is no timer or automatic solver. Random shuffles are not pre-checked for a winning route. Undo and same-deal restart support exploration.

06
NAME YOUR VERSION

Four suits, not one-suit Spider.

This game uses all four suits and unordered tail moves. Spider normally requires a movable group to be correctly ordered in one suit; Yukon joins in alternating colours. Neither rule is substituted here.

Reference: Solitaired’s Scorpion rules and setup. Our wording, teaching positions and implementation are original. One-suit and easier stock or empty-column variants are outside this table’s scope.

KEEP IT BY THE CARDS

A little reminder.
A clearer game.

Print the Scorpion Solitaire reference or save it as a PDF from your browser’s print window.

SCORPION SOLITAIRETHE TABLE-SIDE GUIDE · CARD GAME RULES

The aim: complete all four same-suit king-to-ace runs.

Pack
52 cards, four suits, no jokers.
Deal
Seven columns of seven; first three cards hidden in columns 1–4.
Stock
Three cards, one each to columns 1–3, once.
Move
Any face-up leader plus its complete tail.
Join
Same suit, exactly one rank down; no wrapping.
Space
King-led moves only; assigned stock deals still apply.
Finish
Complete same-suit K–A runs move home automatically.

Reveal uncovered end cards. Complete all four suits to win. Hints identify legal moves only.

LEARN IT. DEAL IT. ENJOY IT. ♣
GOOD QUESTIONS

A familiar game.
A clear answer.

How many cards are face down in Scorpion?+

Twelve: the first three cards in each of the first four columns. The three stock cards are separate from those twelve.

Can an unordered group move?+

Yes. Select any face-up card and carry every card below it. Only the leader and receiving card must form a same-suit descending join.

Can I build by alternating colours?+

No. The receiving card must be the same suit and one rank higher.

What fills an empty column?+

A king, alone or leading a tail, may be moved there. The assigned stock deal is a separate action and can deal another rank into an empty column.

How often can I deal the stock?+

Once. It places one card on each of columns one, two and three. There is no recycle.

How are completed runs removed?+

A fully face-up king-to-ace run of one suit at a column’s end is removed automatically.

Is every random deal winnable?+

No guarantee is made. The deals are random and hints show legal options rather than complete solutions.

Is this the same as Yukon or Spider?+

No. Scorpion combines unordered tail moves with same-suit joins and a three-card stock. Those features differ from standard Yukon and Spider.

One more turn.
One more game.