01THE OPENING TABLE
Seven columns, twelve hidden.
Shuffle one ordinary pack without jokers. Deal seven columns of seven cards. In columns one to four, the first three cards are face down and the remaining four face up. All seven cards in columns five to seven are face up.
Set the last three cards aside as a single-use stock. Four completion spaces record finished suits; you do not build those spaces card by card.
02THE SCORPION MOVE
Carry any face-up tail.
Select any face-up card and carry it with every card below it. Join that leading card to an exposed card exactly one rank higher in the same suit. An eight of hearts fits a nine of hearts, not a nine of diamonds.
The rest of the travelling tail can be out of order or mixed in suit. You cannot leave part of it behind. Face-down cards cannot lead or join a move, and ace does not wrap onto king.
03OPEN A COLUMN
Only a king starts a space.
An empty column accepts a king alone or a king with its complete tail. Other ranks cannot be moved into a space by hand. Any face-down card exposed at the end of a column is turned face up immediately.
Look for moves that uncover the twelve hidden cards. An empty space helps a king-led tail move out of the way, but does not remove the same-suit rule at other joins.
04THREE FINAL CARDS
Deal to columns one to three.
The stock contains just three cards. Use it once to deal one face-up card to the end of each of columns one, two and three. There is no waste, recycle or second stock deal.
The stock may be used before all other moves are exhausted. It can cover useful end cards, so inspect the table first. A stock card is dealt into its assigned column even if that column is empty; this is distinct from a manual move into a space.
05FOUR COMPLETE RUNS
Bring each suit together.
When the exposed end of a column contains all thirteen cards of one suit in king-to-ace order, that run moves to a completion space automatically. Newly exposed face-down cards then turn up.
Win by completing all four suits, accounting for all 52 cards. There is no timer or automatic solver. Random shuffles are not pre-checked for a winning route. Undo and same-deal restart support exploration.
06NAME YOUR VERSION
Four suits, not one-suit Spider.
This game uses all four suits and unordered tail moves. Spider normally requires a movable group to be correctly ordered in one suit; Yukon joins in alternating colours. Neither rule is substituted here.
Reference: Solitaired’s Scorpion rules and setup. Our wording, teaching positions and implementation are original. One-suit and easier stock or empty-column variants are outside this table’s scope.