THE CLASSICS / 27

Yukon Solitaire rules.
Carry the whole story.

Yukon Solitaire deals the whole pack onto seven columns. Move any face-up card with every card below it, even when that tail is out of sequence. Build down in alternating colours and send each suit home from ace to king. Learn the difference in four lessons, then try a complete shuffled deal.

1 playerSolo patience52 cardsNo stock or wasteNew to the game?
The short version ↓

Your Yukon Solitaire practice table

MOVE THE TAIL. OPEN THE TABLE.

One move can free a whole column.

Learn how an untidy tail can travel as one group, reveal covered cards and build the four foundations. Or deal all 52 cards and explore the table yourself.

One pack · No stock · Four prepared lessons
Choose guided lessons or a shuffled game.
MOVES 0All four foundations
♧ Browser-based practice · No downloadFour lessons · One full pack
THE IDEA IN ONE MINUTE

A familiar layout.
A different freedom.

The goal is four same-suit foundations from ace to king. Yukon’s distinctive move carries any face-up card and its whole tail, whether the tail is in order or not.

See the group-move rule ↓
  1. 01

    Deal every card

    Seven columns hold 1, 6, 7, 8, 9, 10 and 11 cards. There is no draw pile.

  2. 02

    Choose a face-up leader

    Carry that card and everything below it onto the next higher opposite-colour card.

  3. 03

    Build the foundations

    Move exposed single aces home, then follow in suit up to kings.

YUKON SOLITAIRE RULES, MADE VISIBLE

Seven columns.
Room to untangle.

These rules describe standard one-pack Yukon, with foundation cards allowed back onto the tableau. Russian Solitaire’s same-suit building rule is a separate variant.

01
THE WHOLE PACK

Deal all 52 cards.

Use one ordinary pack without jokers. Deal the familiar seven-column staircase of one through seven cards, with only the end card of each column face up. Then add four face-up cards to columns two through seven. The column totals are 1, 6, 7, 8, 9, 10 and 11, with 21 cards initially face down.

Keep four empty foundation spaces. There is no stock, waste or redeal: every card begins in the tableau.

02
THE YUKON DIFFERENCE

Move an untidy tail.

Select any face-up card in a column. Move it with every card below it to another column whose exposed end card is one rank higher and the opposite colour. Red means hearts or diamonds; black means spades or clubs. An eight of hearts can join a nine of clubs or spades.

The travelling tail does not need to descend or alternate colours. Only its leading card and the receiving card are tested at the join. You cannot split off cards below your selection or pick up a face-down card.

03
MAKE A NEW OPENING

Only kings start empty columns.

An empty tableau column accepts a king, alone or with all the cards below it. It does not accept another rank. When a move uncovers a face-down end card, turn that card face up immediately.

Try to expose covered cards while leaving useful receiving ranks available. Filling a space is optional; it can be worth keeping one for a different king-led tail.

04
ACE TO KING

Send exposed singles home.

An exposed end card may move to an empty foundation if it is an ace. Build that foundation upwards in the same suit: ace, two, three and so on to king. Only one card moves to a foundation at a time.

This table permits bringing an exposed foundation card back to a legal tableau destination. Select its foundation without another card selected, then choose a column heading. Undo is also available.

05
ALL FOUR SUITS

Finish with every card home.

You win when all 52 cards are in the four foundations. A tableau with every card face up is not yet a completed game. There is no time limit, cumulative score, automatic foundation play or stock to rescue a blocked layout.

If you cannot find a useful move, try a hint, undo a decision or restart the same shuffle. The practice deals are random and are not promised to be winnable.

06
KNOW THE TABLE

Keep Yukon distinct.

Klondike normally restricts moving groups to correctly built sequences and includes a stock. Yukon removes the stock and relaxes the travelling group. Russian Solitaire instead builds down in the same suit; that rule is not used here.

Rules reference: Solitaired’s Yukon guide. Wording and practice implementation are original. Publisher scoring, statistics and optional game modes are not reproduced.

KEEP IT BY THE CARDS

A little reminder.
A clearer game.

Print the Yukon Solitaire reference or save it as a PDF from your browser’s print window.

YUKON SOLITAIRETHE TABLE-SIDE GUIDE · CARD GAME RULES

The aim: move all 52 cards to four foundations.

Pack
52 cards; no jokers, stock or waste.
Tableau
1, 6, 7, 8, 9, 10, 11 cards; 21 initially hidden.
Move
Any face-up card plus its complete tail.
Join
One rank down; opposite colour.
Space
King-led tail only.
Home
Four suits, ace to king; exposed singles.
Backtrack
Foundation cards may return to legal tableau joins.

Reveal a newly uncovered end card. Win when all 52 cards are home. Random deals may be blocked.

LEARN IT. DEAL IT. ENJOY IT. ♣
GOOD QUESTIONS

A familiar game.
A clear answer.

How is Yukon different from regular Solitaire?+

Yukon deals every card at the start and lets an unordered face-up tail move together. Klondike normally has a stock and requires a correctly built moving sequence.

How many cards are dealt in Yukon?+

All 52. The seven column totals are 1, 6, 7, 8, 9, 10 and 11. Twenty-one cards start face down.

Can I move an unsorted group?+

Yes. Select any face-up card and carry everything below it. Only the leading card must join one rank below an opposite-colour receiving card.

Can any card fill an empty column?+

No. A king must lead the card or group placed in an empty column.

Is there a stock or redeal?+

No. Every card is in the opening tableau. Restart deal restores that same shuffle; New deal creates another.

Can I bring cards back from the foundations?+

Yes at this table. Select a foundation when no other card is selected, then choose a legal tableau destination.

Is every Yukon deal winnable?+

No guarantee is made. These are random shuffles rather than pre-checked winning deals, and hints identify legal moves only.

Does the practice table work on a phone?+

Yes. Select cards and destination headings with taps. The seven-column board scrolls inside its frame, while the full rules remain below.

One more turn.
One more game.