01THE WHOLE PACK
Deal all 52 cards.
Use one ordinary pack without jokers. Deal the familiar seven-column staircase of one through seven cards, with only the end card of each column face up. Then add four face-up cards to columns two through seven. The column totals are 1, 6, 7, 8, 9, 10 and 11, with 21 cards initially face down.
Keep four empty foundation spaces. There is no stock, waste or redeal: every card begins in the tableau.
02THE YUKON DIFFERENCE
Move an untidy tail.
Select any face-up card in a column. Move it with every card below it to another column whose exposed end card is one rank higher and the opposite colour. Red means hearts or diamonds; black means spades or clubs. An eight of hearts can join a nine of clubs or spades.
The travelling tail does not need to descend or alternate colours. Only its leading card and the receiving card are tested at the join. You cannot split off cards below your selection or pick up a face-down card.
03MAKE A NEW OPENING
Only kings start empty columns.
An empty tableau column accepts a king, alone or with all the cards below it. It does not accept another rank. When a move uncovers a face-down end card, turn that card face up immediately.
Try to expose covered cards while leaving useful receiving ranks available. Filling a space is optional; it can be worth keeping one for a different king-led tail.
04ACE TO KING
Send exposed singles home.
An exposed end card may move to an empty foundation if it is an ace. Build that foundation upwards in the same suit: ace, two, three and so on to king. Only one card moves to a foundation at a time.
This table permits bringing an exposed foundation card back to a legal tableau destination. Select its foundation without another card selected, then choose a column heading. Undo is also available.
05ALL FOUR SUITS
Finish with every card home.
You win when all 52 cards are in the four foundations. A tableau with every card face up is not yet a completed game. There is no time limit, cumulative score, automatic foundation play or stock to rescue a blocked layout.
If you cannot find a useful move, try a hint, undo a decision or restart the same shuffle. The practice deals are random and are not promised to be winnable.
06KNOW THE TABLE
Keep Yukon distinct.
Klondike normally restricts moving groups to correctly built sequences and includes a stock. Yukon removes the stock and relaxes the travelling group. Russian Solitaire instead builds down in the same suit; that rule is not used here.
Rules reference: Solitaired’s Yukon guide. Wording and practice implementation are original. Publisher scoring, statistics and optional game modes are not reproduced.