01TWO COMPLETE PACKS
Deal forty face up.
Shuffle two standard packs together, removing jokers. Deal ten columns of four face-up cards, for forty tableau cards. The remaining sixty-four form a face-down stock. Leave a waste space and eight empty foundation spaces.
The two copies of each rank and suit are separate cards. The table tracks all 104, even when two visible cards look identical.
02ONE EXPOSED CARD
Build down in the same suit.
Only the exposed end card of a column may move. Put it on an exposed card exactly one rank higher in the same suit: an eight of hearts goes on a nine of hearts, not a nine of diamonds or spades.
Even a perfectly ordered same-suit sequence cannot move as a group in this version. Rearrange it through individual legal moves and available spaces. No rank wraps between ace and king.
03A FLEXIBLE OPENING
Any single card fills a space.
An empty column can receive any exposed single tableau card or the exposed waste card. A king is not required. There is no separate reserve or free cell.
A space can help unbury a needed card, but moving a king into it may reduce future options. The practice table does not make these choices for you.
04ONE PASS ONLY
Draw one, use the waste top.
Draw a single stock card face up onto the waste whenever you choose. Only the waste top may play, to a legal tableau column or foundation. Playing it exposes the waste card below.
When the stock runs out, do not turn the waste over. This strict table allows no second pass. Drawing is optional when another move exists, and drawing again can cover a useful waste card.
05EIGHT FOUNDATIONS
Build each from ace to king.
Start any empty foundation with an exposed ace. Continue one rank up in the same suit to king. There are two separate foundations for each suit, so the second ace of spades starts another home rather than going onto the first ace.
Foundations are not brought back to the tableau at this table. Win by moving all 104 cards home. No automatic finish, clock or stored high score is used. Random deals are not checked for solvability.
06AGREE BEFORE DEALING
Do not mix strict and easy rules.
Some digital versions allow correctly built sequences to move together, or recycle the stock. Neither option is enabled here. Those concessions change the game, so use their own instructions if you choose another version.
Reference starting points: Arkadium’s distinction between strict and easy modes and Cartamundi’s Forty Thieves rules. This table’s no-return foundation convention is stated explicitly. The wording, lessons and implementation are original.