01ACES ALREADY HOME
Open with eight columns of six.
Remove the four aces from a standard pack and place one on each foundation. Shuffle the remaining forty-eight cards and deal eight face-up columns of six. Nothing remains in stock.
Traditional physical layouts put four rows on each side of the foundations, with their outermost cards available. This screen arranges the eight equivalent piles as vertical columns; only each column’s final exposed card can play.
02NO SUIT RESTRICTION
Join the next higher rank.
Move one exposed end card onto another column’s exposed card exactly one rank higher. A seven of hearts can join an eight of spades or any other suit. Colours do not need to alternate.
Covered cards and multi-card tails cannot move together here. There is no ace–king wrap. A king can start an empty column but cannot be placed on another occupied column.
03ANY RANK CAN USE A GAP
Treat empty columns as temporary space.
Any exposed single card may move into an empty column. You do not need a king. The move uncovers the card that was immediately beneath it, which may create a foundation move or another tableau join.
A gap is not a free cell: it can later develop into an ordinary descending column. Keep track of which temporary card you have parked there and whether moving it back will be possible.
04THE ACES ARE WAITING
Build each suit upward.
The foundations begin with four aces. Move each exposed two onto the matching ace, then continue upward in suit through king. A tableau join may ignore suit, but foundation building never does.
Foundation cards cannot return to the tableau at this table. Only exposed singles go home. If you want to revisit a foundation choice, Undo restores the prior position.
05COMPLETE ALL FOUR SUITS
Move every remaining card home.
Win when all fifty-two cards, including the starting aces, are on the foundations. There is no stock to draw, waste to recycle or second deal within the same game.
When no forward action remains the deal is marked blocked. Restart preserves the shuffle; New deal replaces it. The random generator does not guarantee that every layout can be solved.
06THE SINGLE-CARD RULE
Reproduce group moves manually.
Some digital versions offer a group shortcut when enough empty columns exist to reproduce the transfer using singles. This table keeps the underlying single-card rule visible: make each intermediate move yourself.
Unlike Baker’s Dozen, empty columns here accept any rank. Unlike FreeCell, there are no storage cells and tableau building does not require alternating colours. These distinctions are the focus of the guided examples.
Reference: BVS Solitaire’s Beleaguered Castle rules. This wording, lesson positions and implementation are original.