THE CLASSICS / 35

Baker’s Dozen rules.
Build down. Keep a column alive.

Baker’s Dozen deals the entire pack into thirteen columns of four. Kings begin underneath the other cards in their columns. Build down by rank regardless of suit, move exposed singles to four same-suit foundations, and remember the restriction that shapes every choice: an emptied column cannot be filled again.

1 playerSolo patience13 columnsAll open · No stockNew to the game?
The short version ↓

Your Baker’s Dozen Solitaire practice table

THIRTEEN COLUMNS. NO SECOND CHANCES.

See what a closed gap costs.

Learn rank-only joins, exposed single-card moves, closed empty columns and foundations in four short lessons. Then try a full thirteen-column shuffle.

Four lessons · One full pack
Choose guided lessons or a shuffled game.
MOVES 0Four foundations
♧ Browser-based practice · No downloadFour lessons · One full pack
THE IDEA IN ONE MINUTE

Read the ranks.
Plan the next opening.

Baker’s Dozen deals the entire pack into thirteen columns of four. Kings begin underneath the other cards in their columns. Build down by rank regardless of suit, move exposed singles to four same-suit foundations, and remember the restriction that shapes every choice: an emptied column cannot be filled again.

See the key move ↓
  1. 01

    Make thirteen piles

    Four open cards each; move each pile’s kings underneath its other cards.

  2. 02

    Move one exposed card

    Build down one rank without suit or colour restrictions.

  3. 03

    Keep gaps closed

    An empty column cannot be refilled; send singles home by suit.

BAKER’S DOZEN SOLITAIRE RULES, MADE VISIBLE

Build down in the columns.
Build up at home.

Build down one rank, any suit. Exposed singles only. Empty columns stay empty. Foundations build ace to king in suit, with no returns.

01
THE WHOLE PACK IS OPEN

Deal thirteen columns of four.

Shuffle one standard pack and deal thirteen face-up columns of four cards. Within each column, relocate any kings to the bottom, underneath its non-kings. Keep the other cards in their existing relative order.

All fifty-two cards begin in the tableau, with four empty foundation spaces. There is no stock, waste, hidden card or free cell. Several kings may be buried together in one column.

02
RANK IS THE JOIN

Build down without matching suit.

Only a column’s exposed end card is available. Move it onto the exposed card of another column exactly one rank higher. A seven of hearts can join an eight of spades, hearts, clubs or diamonds.

Move singles, not a whole descending run. You cannot select a covered leader and take its tail. There is no king-to-ace wrap, so kings cannot join occupied columns.

03
A GAP CLOSES

Leave emptied columns empty.

An empty column cannot be filled, even with a king. This is a central Baker’s Dozen restriction, unlike many familiar solitaire games. Moving its final card removes that column as a future destination.

An available move is not automatically a useful move. Consider whether closing a column will reduce your ability to rearrange the remaining exposed ranks. Undo lets you explore the effect without losing the original shuffle.

04
FOUR SUITS IN ORDER

Send aces home, then build up.

An exposed ace starts an empty foundation. Continue with two, three and the remaining ranks of the same suit through king. A two of spades cannot follow an ace of hearts.

Only a single exposed card moves home. Foundation cards do not return to the tableau at this table; Undo can reverse an earlier decision. Building the tableau ignores suit, but foundations always follow suit.

05
ALL FIFTY-TWO HOME

Finish each suit through king.

Win when every card is on a foundation. Merely uncovering every card or arranging long descending sequences does not complete the game. There are no stock draws to rescue a blocked layout.

If the full deal has no legal forward action, it is marked blocked. Use Undo, restart the same deal or choose a new shuffle. Random deals are not pre-checked for solvability.

06
KEEP THE GAP RULE CLEAR

Distinguish the related patience games.

Baker’s Dozen differs from Baker’s Game, which uses cells and same-suit tableau building. It also differs from variants that permit kings or other ranks to refill empty columns. Those easier gap rules are not used here.

The practice table implements exposed single-card moves throughout, with no automatic group shortcut. Hints show a legal option rather than a complete solution, and the original shuffle is available through Restart deal.

Reference: eSolutions’ Baker’s Dozen rules. This wording, lesson positions and implementation are original.

KEEP IT BY THE CARDS

A little reminder.
A clearer game.

Print the Baker’s Dozen Solitaire reference or save it as a PDF from your browser’s print window.

BAKER’S DOZEN SOLITAIRETHE TABLE-SIDE GUIDE · CARD GAME RULES

The aim: move all fifty-two cards to four same-suit ace-to-king foundations.

Pack
52 cards, no stock or waste.
Deal
13 open columns of 4; kings underneath non-kings.
Tableau
Down exactly one rank; any suit or colour.
Move
One exposed end card at a time.
Gap
Cannot be filled, including by kings.
Home
Same suit, ace through king; no returns.
Win
All 52 cards on foundations.

Random deals are not pre-checked for solvability. The rules above state this table’s conventions.

LEARN IT. DEAL IT. ENJOY IT. ♣
GOOD QUESTIONS

A familiar game.
A clear answer.

Why thirteen columns?+

A baker’s dozen means thirteen; the pack is divided into thirteen four-card columns.

Where do kings start?+

Underneath the other cards in their own dealt columns.

Must colours alternate?+

No. Any suit can join the next higher exposed rank.

Can I move a descending group?+

No. This table uses exposed singles only.

Can a king fill a gap?+

No. No card may refill an empty column.

Is there a stock?+

No. The entire pack is dealt at the start.

Can foundation cards return?+

No at this table. Undo can reverse a previous move.

Does every shuffle have a solution?+

Shuffles are random and are not checked for solvability.

One more turn.
One more game.