01THE WHOLE PACK IS OPEN
Deal thirteen columns of four.
Shuffle one standard pack and deal thirteen face-up columns of four cards. Within each column, relocate any kings to the bottom, underneath its non-kings. Keep the other cards in their existing relative order.
All fifty-two cards begin in the tableau, with four empty foundation spaces. There is no stock, waste, hidden card or free cell. Several kings may be buried together in one column.
02RANK IS THE JOIN
Build down without matching suit.
Only a column’s exposed end card is available. Move it onto the exposed card of another column exactly one rank higher. A seven of hearts can join an eight of spades, hearts, clubs or diamonds.
Move singles, not a whole descending run. You cannot select a covered leader and take its tail. There is no king-to-ace wrap, so kings cannot join occupied columns.
03A GAP CLOSES
Leave emptied columns empty.
An empty column cannot be filled, even with a king. This is a central Baker’s Dozen restriction, unlike many familiar solitaire games. Moving its final card removes that column as a future destination.
An available move is not automatically a useful move. Consider whether closing a column will reduce your ability to rearrange the remaining exposed ranks. Undo lets you explore the effect without losing the original shuffle.
04FOUR SUITS IN ORDER
Send aces home, then build up.
An exposed ace starts an empty foundation. Continue with two, three and the remaining ranks of the same suit through king. A two of spades cannot follow an ace of hearts.
Only a single exposed card moves home. Foundation cards do not return to the tableau at this table; Undo can reverse an earlier decision. Building the tableau ignores suit, but foundations always follow suit.
05ALL FIFTY-TWO HOME
Finish each suit through king.
Win when every card is on a foundation. Merely uncovering every card or arranging long descending sequences does not complete the game. There are no stock draws to rescue a blocked layout.
If the full deal has no legal forward action, it is marked blocked. Use Undo, restart the same deal or choose a new shuffle. Random deals are not pre-checked for solvability.
06KEEP THE GAP RULE CLEAR
Distinguish the related patience games.
Baker’s Dozen differs from Baker’s Game, which uses cells and same-suit tableau building. It also differs from variants that permit kings or other ranks to refill empty columns. Those easier gap rules are not used here.
The practice table implements exposed single-card moves throughout, with no automatic group shortcut. Hints show a legal option rather than a complete solution, and the original shuffle is available through Restart deal.
Reference: eSolutions’ Baker’s Dozen rules. This wording, lesson positions and implementation are original.