THE CLASSICS / 34

Aces Up rules.
Four columns. Four aces.

Aces Up is a one-pack patience game about comparing exposed cards, not building sequences. Remove a lower card when another exposed card of the same suit outranks it. Aces are high. Deal four more cards when you choose, use empty columns to uncover buried cards, and try to finish with just the four aces.

1 playerSolo patience4 columnsAces high · Deal fourNew to the game?
The short version ↓

Your Aces Up Solitaire practice table

KEEP THE ACES. CLEAR THE REST.

Keep the highest suit in sight.

Four prepared lessons explain same-suit discards, high aces, empty columns and four-card deals. Then practise with a full shuffled pack.

Four lessons · One full pack
Choose guided lessons or a shuffled game.
MOVES 0One stock pass · Aces high
♧ Browser-based practice · No downloadFour lessons · One full pack
THE IDEA IN ONE MINUTE

Keep four aces.
Clear everything else.

Aces Up is a one-pack patience game about comparing exposed cards, not building sequences. Remove a lower card when another exposed card of the same suit outranks it. Aces are high. Deal four more cards when you choose, use empty columns to uncover buried cards, and try to finish with just the four aces.

See the key move ↓
  1. 01

    Deal four open cards

    One card begins each column; forty-eight remain in stock.

  2. 02

    Discard lower matching suits

    Only exposed cards count, with aces ranking above kings.

  3. 03

    Uncover, deal and repeat

    Move an exposed single into a gap or deal one card to each column.

ACES UP SOLITAIRE RULES, MADE VISIBLE

Compare the suits.
Keep the higher card.

Only exposed ends count. A higher exposed card in the same suit permits a discard. Aces are high; empty columns accept exposed singles.

01
ONE PACK, FOUR PILES

Begin with four exposed cards.

Use a standard 52-card pack without jokers. Deal one face-up card to each of four columns and leave the remaining forty-eight in a face-down stock. There are no foundations and no separate waste pile used for building.

The columns overlap vertically in this practice table. Every dealt card remains visible, but only the last exposed card of each column can be moved or removed. The discard counter begins at zero.

02
MATCH SUIT, COMPARE RANK

Remove the lower exposed card.

When two or more exposed column ends share a suit, any of those cards except the highest can be discarded. With a four of hearts and nine of hearts exposed, remove the four. A queen of spades provides no permission to remove either heart.

Select the lower card, then Discard selected card. The higher comparison card stays in place. Removing a card may expose another card and immediately create another legal comparison.

03
UNCOVER A NEW CHOICE

Fill a gap with one exposed card.

An empty column may receive any single exposed card from another column. You cannot move a covered card, a whole pile or a group. Moving a card into an occupied column is not allowed.

A gap is useful because shifting an exposed end can reveal the next card beneath it. Filling a gap is optional; inspect both the card you move and the card you will expose.

04
FOUR AT A TIME

Deal to every column together.

Use Deal four cards to place one new face-up card on each column, including empty columns. You may deal even when a discard is available. The stock is used once, with no recycling or redeal.

Each full-game draw uses exactly four stock cards. New cards may cover a useful high card, so consider available discards and empty-column moves before taking another batch.

05
ACES STAY HIGH

Finish with four cards only.

Aces rank above kings, so an exposed ace can eliminate any lower exposed card in its suit. Aces themselves cannot be discarded. Win only when the stock is empty, forty-eight cards are discarded and each column contains one ace.

Four exposed aces with cards still buried underneath do not count as a win. This implementation identifies a blocked full deal when no stock, discard or useful empty-column uncovering move remains. Undo and restart remain available.

06
A STATED TABLE CONVENTION

Keep Aces Up separate from building games.

There are no descending runs or ace-to-king homes here. Empty-column moves, rather than foundation building, create room to uncover useful cards. These rules use the standard optional move of any exposed single to a gap.

The practice shuffle is random and is not checked for solvability. Hints describe a legal action, not a guaranteed solution. No timer, gambling, account or stored leaderboard is involved.

Reference: Solitaire Network’s Aces Up rules. This wording, lesson positions and implementation are original.

KEEP IT BY THE CARDS

A little reminder.
A clearer game.

Print the Aces Up Solitaire reference or save it as a PDF from your browser’s print window.

ACES UP SOLITAIRETHE TABLE-SIDE GUIDE · CARD GAME RULES

The aim: discard forty-eight cards and leave only four aces, one per column, after the stock is exhausted.

Pack
52 cards; one stock pass.
Start
One exposed card in each of four columns.
Discard
Lower exposed card when a higher same-suit end is exposed.
Rank
Ace high, then king down to two.
Gap
Any exposed single; no occupied-column moves.
Deal
One new card to every column at once.
Win
Empty stock, 48 discarded, one ace alone per column.

Random deals are not pre-checked for solvability. The rules above state this table’s conventions.

LEARN IT. DEAL IT. ENJOY IT. ♣
GOOD QUESTIONS

A familiar game.
A clear answer.

Are aces high or low?+

High. An ace outranks the king of its suit.

Can I discard a heart using a higher spade?+

No. The comparison card must have the same suit and be exposed.

Can covered cards be compared?+

No. Only the exposed end of each column counts.

Can I move a whole pile?+

No. A gap takes one exposed card only.

Must I discard before drawing?+

No. You may deal another batch when you choose.

How many cards are dealt per draw?+

Four: one onto every column, including gaps.

Do four visible aces mean I have won?+

Only if no other cards remain and the stock is empty.

Can I recycle the stock?+

No. This table permits a single pass.

One more turn.
One more game.