THE CLASSICS / 19

Pyramid Solitaire rules.
A pair. A path. Thirteen.

Learn how to play Pyramid Solitaire with four guided lessons.
Clear the cards, uncover a route and play a full shuffled deal.

1 playera solo patience game28 cardsin seven pyramid rowsNew to the game?
The short version ↓

Your Pyramid Solitaire practice table

SEVEN ROWS. A LITTLE REASONING.

Make thirteen.
Make a little room.

Four lessons explain the pairs, covered cards and stock.
Then try a full 52-card deal at your own pace.

No timer · Undo allowed · Random deals may be unwinnable
Choose guided lessons or a shuffled deal.
MOVES 0Clear the pyramid · Three stock passes
♧ Browser-based practice · No downloadFour lessons · One full pack
THE IDEA IN ONE MINUTE

Find thirteen.
Open a path.

Remove pairs of exposed cards totalling thirteen. Clear all 28 pyramid cards to win, using the stock when you need another partner.

Show me the matching pairs ↓
  1. 01

    Use exposed cards.

    Both covering cards must be gone. Only the waste top is available.

  2. 02

    Make thirteen.

    Ace with queen, two with jack, six with seven. Kings leave alone.

  3. 03

    Clear the pyramid.

    Draw one at a time, with three stock passes. The remaining stock need not be cleared.

PYRAMID SOLITAIRE RULES, MADE VISIBLE

A clear value.
A useful opening.

From the seven-row deal to a final pair. These rules describe the practice table above.

01
SEVEN ROWS. ONE PACK.

How do you set up Pyramid Solitaire?

Shuffle one standard 52-card pack without jokers. Deal 28 cards face up in seven overlapping rows: one in the first row, two in the next, then three, four, five, six and seven. Each card above the bottom row is covered by the two cards immediately below it. The other 24 cards form a face-down stock. Leave space for a face-up waste pile and removed cards.

↳

All faces are visible, but only exposed cards are playable. Seeing a card does not make it available. Both cards immediately below it must be gone.

  1. Use one pack and no jokers.
  2. Deal seven overlapping rows, containing 28 cards altogether.
  3. Put the remaining 24 cards in the stock.
  4. Begin with the seven exposed cards along the bottom.
02
THIRTEEN IS THE TARGET

What are the card values?

Aces count as one, number cards keep their printed values, jacks count as eleven and queens as twelve. Kings count as thirteen and leave on their own. Suits and colours do not affect matching.

A + Q1 + 12
2 + J2 + 11
3 + 103 + 10
4 + 94 + 9
5 + 85 + 8
6 + 76 + 7
K alone13

You remove two cards whose values total exactly thirteen. You cannot combine three or more cards, and a king does not need a second card.

03
CLEAR THE CARDS BELOW

Which cards can you remove?

At the start, only the bottom seven pyramid cards are exposed. A card in a higher row becomes exposed after both of its covering cards have been removed. Removing just one is not enough.

Choose two exposed pyramid cards that total thirteen, or pair an exposed pyramid card with the top waste card. A top waste king can also leave on its own. Cards deeper in the waste and face-down stock cards are unavailable.

01

Find a six and seven.

If both are exposed, remove them together.

02

Check what they uncovered.

A card above them becomes playable only if both covering positions are empty.

03

Use a queen and ace.

An exposed queen can pair with a top waste ace.

04

Take a king immediately.

A king is thirteen by itself. It still has to be exposed.

You cannot match a covered parent card with the card covering it: the parent must already be exposed before the move begins.

04
ONE CARD. THREE PASSES.

How do the stock and waste work?

Draw one face-down stock card onto the waste. Only the current top waste card is playable. If you remove it, the card beneath becomes the new top and may be used. Drawing again buries the previous waste top.

After exhausting the stock, you may turn the whole waste over without shuffling. This restores the original draw order of the remaining cards. Our table allows three passes through the stock in total: the first pass plus two recycles. Recycling is a separate action; press Draw once more to reveal the next card.

This version does not expose the face-down stock top for matching. You must draw it to the waste first. You also cannot pair two buried waste cards. These details differ between published Pyramid variants, so agree them before a physical game.

05
CLEAR THE PYRAMID

How do you win Pyramid Solitaire?

Remove every one of the 28 pyramid cards to win. Stock and waste cards may remain. The last legal removal completes the game immediately; there is no extra requirement to clear the whole pack.

A deal has no moves left when there is no legal exposed pair or king, the stock is empty, and no allowed recycle remains. If the waste is empty, recycling is unavailable even before pass three. A new draw may reveal a needed partner, so an empty list of current pairs alone does not mean the deal is over.

Random deals are not checked for solvability. A blocked or unlucky deal can be impossible. Undo lets you explore a different choice, Restart repeats the same deal, and New deal shuffles a fresh pack. Hint highlights one legal move only; it does not calculate a winning solution. Progress lasts in this page until you reload or leave.

06
OPEN A ROUTE UPWARDS

What should you look for?

Before drawing, scan the exposed pyramid cards and the waste top for matches. Removing a king frees its position without spending a partner. When several cards share a value, consider which removal opens a useful card above rather than choosing only by position.

Watch the values of still-covered cards: every queen needs an ace, every jack a two. Drawing too quickly can bury a useful waste card until it is revealed again. There is no timer or score penalty at our practice table, so take time to inspect the layout.

↳

Useful choices are not guarantees. A legal pair can still lead to a dead end. Use Undo to learn from the position.

Rule references: Arkadium’s Pyramid rules and Brainium’s Pyramid guide. The waste-only draw rule, three-pass limit and pyramid-only win condition used here are stated explicitly. Original teaching text and prepared lessons. Reviewed 29 October 2026.

KEEP IT BY THE CARDS

A little reminder.
A useful pair.

Print the Pyramid Solitaire reference or save it as a PDF from your browser’s print window.

PYRAMID SOLITAIRETHE TABLE-SIDE GUIDE · CARD GAME RULES

The aim: remove all 28 pyramid cards.

Deal
Seven rows, one to seven cards. Twenty-four cards in stock.
Expose
A pyramid card needs both covering cards removed.
Pair
A + Q · 2 + J · 3 + 10 · 4 + 9 · 5 + 8 · 6 + 7.
King
Worth thirteen. Remove it alone when exposed.
Waste
Only its top card is playable. Draw one at a time.
Recycle
Turn waste over in order. Three total stock passes.
Win
Clear the pyramid. Stock and waste may remain.

Suits do not matter. Covered cards cannot be paired with their covering cards. Random deals may be unwinnable. Agree stock and win rules when using another version.

LEARN IT. DEAL IT. ENJOY IT. ♣
GOOD QUESTIONS

A simple total.
A clear answer.

Do suits or colours matter in Pyramid Solitaire?+

No. Only values matter. A red six can pair with a red seven or a black seven, provided both are playable.

Can a king be removed on its own?+

Yes. A king is worth thirteen, so selecting an exposed king removes it immediately. A covered king must first be uncovered.

What is an ace worth?+

One. It pairs with a queen, worth twelve. Aces are not fourteen in this game.

Can I match a card with the card covering it?+

No. Both cards must be exposed before the pair is removed. Removing a child does not make its covered parent eligible in the same move.

How often can I go through the stock?+

This table allows three total passes, using two recycles after the initial pass. Turn the whole remaining waste over without shuffling.

Do I need to clear the stock and waste to win?+

No. This version is won as soon as all 28 pyramid cards are removed. Some variants require clearing more cards.

Is every shuffled deal winnable?+

No. Deals are random and are not tested for a solution. Undo, restart the same deal, or shuffle again if you reach a dead end.

Does Hint find a winning strategy?+

No. It highlights one legal pair or king, or suggests drawing when no pair is exposed. It does not search for a complete solution.

One more pair.
One more game.