THE CLASSICS / 18

Beggar My Neighbour rules.
Turn. Pay. Collect.

Learn how to play Beggar My Neighbour with four guided lessons.
Turn a pay card, reverse a challenge and see who collects the pack.

2 playersyou vs. computer26 cardsin each starting packNew to the game?
The short version ↓

Your Beggar My Neighbour practice table

A LITTLE LUCK. ONE TOP CARD.

A new card.
A different challenge.

Four short lessons, then a full game against Robin.
There are no card choices—watch the pay cards.

Chance game · No real money · No saved scores
Choose guided lessons or a shuffled game.
PILES COLLECTED · YOU 0ROBIN 0
♧ Browser-based practice · No downloadFour lessons · One full pack
THE IDEA IN ONE MINUTE

A little luck.
A changing fortune.

Take turns with the top cards of two face-down packs. A pay card challenges the opponent. Complete that payment without another pay card and the challenger earns the centre pile.

Show me the payment rates ↓
  1. 01

    Turn one top card.

    Ordinary cards pass the turn. No choosing, comparing values or slapping pairs.

  2. 02

    A pay card sets a challenge.

    Jack asks for one, queen two, king three, ace four. A new pay card reverses it.

  3. 03

    Collect and lead again.

    A completed payment gives the challenger the whole centre pile beneath their pack.

BEGGAR MY NEIGHBOUR RULES, MADE VISIBLE

Know what you owe.
See who collects.

From the deal to a changing challenge. These rules describe the two-player practice game above.

01
BEFORE THE FIRST CARD

How do you deal Beggar My Neighbour?

Shuffle a standard 52-card pack without jokers. For two players, deal 26 cards to each, face down. Each player keeps a stack with a fixed order and plays only its top card. Leave space for one shared face-up centre pile.

TWO PACKS. ONE CENTRE PILE.Keep the card order hidden and unchanged.
YOU26face-down cards
CENTRE0cards to begin
OPPONENT26face-down cards
Our practice game starts with you against Robin. There are no jokers, card choices or real-money stakes.
  1. Agree who turns the first card. You start at our table.
  2. Keep your pack face down; do not inspect or reorder it.
  3. Turn top cards into the shared centre pile.
  4. The aim is to leave the opponent unable to play a card.
02
ONE TOP CARD AT A TIME

How do ordinary turns work?

Begin by alternating single top cards into the centre. The numbers two to ten are ordinary cards. After one of these, the other player normally takes the next turn.

Keep the centre pile in the order played. You do not compare numerical values as in War, match suits or slap pairs as in Egyptian Ratscrew. Only a jack, queen, king or ace starts a payment challenge.

↳

No card selection. Always turn the next card of your face-down pack. This is a game of chance; the practice controls slow it down so you can see the rule at work.

03
JACK ONE. ACE FOUR.

What do the pay cards mean?

A jack, queen, king or ace asks the other player to turn a set number of cards in succession. Each ordinary card uses one attempt. If the whole payment consists of ordinary cards, the player who laid the pay card earns the centre pile.

J1 card
Q2 cards
K3 cards
A4 cards

The same rate applies to every suit. A queen of hearts and a queen of spades both ask for two cards. Aces are pay cards here, not ordinary ones.

04
A NEW CHALLENGE REPLACES THE OLD

What happens when you pay with a pay card?

Stop the old payment immediately. The new pay card sets a fresh number, and the other player now has to pay. Do not finish the old allowance or add the two allowances together.

01

You turn a queen.

Robin now owes up to two cards.

02

Robin turns a jack.

The queen’s challenge ends immediately. You now owe one card.

03

You turn a six.

The jack has been paid without another pay card. Robin earns the pile.

04

Or you turn an ace.

That reverses the challenge again. Robin now owes up to four cards.

05
UNDER THE PACK. LEAD AGAIN.

Who takes the centre pile?

After a payment ends without a new pay card, the player who set that challenge takes the entire centre pile. Place it face down beneath their remaining pack, then that player leads the next card.

Our implementation puts the oldest centre card first beneath the existing pack, retaining the order of play. It does not shuffle, reverse or choose among the captured cards. Different physical collection methods can change a game’s length, so agree an order before starting.

↳

Take every centre card. The pile may include many earlier turns and several reversed challenges. It is not just the cards from the latest payment.

06
WHEN A PLAYER CANNOT TURN A CARD

How do you win Beggar My Neighbour?

A player loses when it is their required turn to play and their face-down pack is empty. Their opponent receives the remaining centre pile and wins the pack.

A last-card pay card can still rescue an empty hand: if the other player completes that payment, collect the centre and continue. If a player runs out during a payment before satisfying it, they cannot meet their next required turn and lose.

RuleOur tableAgree before playing
Deal26 each; one standard packMore-player deals differ
Pay cardsJ = 1, Q = 2, K = 3, A = 4Aces are included
Capture orderOldest centre card first under the packNever reorder during a game
After captureCollector leadsSet this convention first
Long gamesExact repeated positions or 4,000 flips stop as a drawPhysical games can continue

Not every deal finishes quickly, and some can cycle indefinitely. The browser recognises a repeat only when both pack orders, the centre pile, the next player and the challenge match exactly. Otherwise it stops after 4,000 card flips as a practice limit. Neither condition awards a win.

The four lessons use short prepared positions. A full game always uses a shuffled 52-card pack. Robin uses only its next top card. Choose a slower pace, pause at any point, or watch both players. Switching away from the tab pauses automatic turns. Games reset when you reload or leave.

Rule reference: Pagat’s Beggar My Neighbour guide. Original descriptions and teaching examples; the empty-pack timing and collection order used here are stated explicitly. Reviewed 26 October 2026.

KEEP IT BY THE CARDS

A little reminder.
A fair payment.

Print the Beggar My Neighbour reference or save it as a PDF from your browser’s print window.

BEGGAR MY NEIGHBOURTHE TABLE-SIDE GUIDE · CARD GAME RULES

The aim: leave the other player unable to turn a required card.

Deal
26 each, face down. Play only the top card.
Ordinary
Cards 2–10 normally pass the turn.
Pay
J = 1 · Q = 2 · K = 3 · A = 4.
Reverse
A pay card during payment cancels it and challenges the other player.
Collect
Full ordinary payment: challenger takes the whole centre beneath their pack.
Lead
The collector plays the next card.
Finish
A required empty-pack turn loses. Last-card pay cards may still collect.

Our table keeps captured cards in play order, oldest first. No slapping. Exact repeated positions and the 4,000-flip practice limit finish as a draw, not a win. More-player versions vary.

LEARN IT. DEAL IT. ENJOY IT. ♣
GOOD QUESTIONS

A changing challenge.
A clear answer.

How many cards do you start with?+

Two players start with 26 face-down cards each from one 52-card pack. There are no jokers. The guided lessons use much smaller prepared packs.

What do jacks, queens, kings and aces do?+

They set a payment: jack one card, queen two, king three, ace four. The other player keeps turning until the allowance ends or another pay card appears.

Does another face card cancel the first payment?+

Yes. A new jack, queen, king or ace cancels the previous payment and makes the other player pay the new amount. Never add the allowances together.

Who plays first after taking the pile?+

The person who collected it leads the next card. Captured cards go underneath that player’s remaining pack, in the collection order agreed at the start.

Can you choose which card to play?+

No. Play only the top card without changing the pack order. No strategy button can improve the deal; this is a chance game.

Do you slap doubles or matching cards?+

No. Slapping pairs belongs to related games such as Egyptian Ratscrew. Our Beggar My Neighbour table has no slapping or reaction-based claims.

Do you lose as soon as you turn your final card?+

Not necessarily in this implementation. A final pay card can still earn the pile. You lose when required to turn a card from an empty pack, including when unable to complete a payment.

Why did my game end as a draw?+

Some deals repeat or run for a very long time. An exact repeated position or the 4,000-flip practice limit ends this browser game without a winner. You can start a fresh shuffled deal.

One more card.
One more game.