WHEN A PLAYER CANNOT TURN A CARD
How do you win Beggar My Neighbour?
A player loses when it is their required turn to play and their face-down pack is empty. Their opponent receives the remaining centre pile and wins the pack.
A last-card pay card can still rescue an empty hand: if the other player completes that payment, collect the centre and continue. If a player runs out during a payment before satisfying it, they cannot meet their next required turn and lose.
RuleOur tableAgree before playing
Deal26 each; one standard packMore-player deals differ
Pay cardsJ = 1, Q = 2, K = 3, A = 4Aces are included
Capture orderOldest centre card first under the packNever reorder during a game
After captureCollector leadsSet this convention first
Long gamesExact repeated positions or 4,000 flips stop as a drawPhysical games can continue
Not every deal finishes quickly, and some can cycle indefinitely. The browser recognises a repeat only when both pack orders, the centre pile, the next player and the challenge match exactly. Otherwise it stops after 4,000 card flips as a practice limit. Neither condition awards a win.
The four lessons use short prepared positions. A full game always uses a shuffled 52-card pack. Robin uses only its next top card. Choose a slower pace, pause at any point, or watch both players. Switching away from the tab pauses automatic turns. Games reset when you reload or leave.
Rule reference: Pagat’s Beggar My Neighbour guide. Original descriptions and teaching examples; the empty-pack timing and collection order used here are stated explicitly. Reviewed 26 October 2026.