THE CLASSICS / 20

Golf card game rules.
A low card. A clear column.

Learn the six-card Golf card game with four guided lessons.
Turn two cards, lower your total and play a practice hole against Robin.

2 playersyou vs. Robin6 cardsin each player’s layoutNew to the game?
The short version ↓

Your Six-Card Golf practice table

A LOWER SCORE. A BETTER HOLE.

A lower total.
A better hole.

Learn the layout, card values, matching columns and last turn.
Then play one full practice hole against Robin.

One practice hole · No real money · No saved scores
Choose guided lessons or a shuffled game.
TURNS 0One practice hole · Lower total wins
♧ Browser-based practice · No downloadFour lessons · One full pack
THE IDEA IN ONE MINUTE

Six cards.
A smaller total.

Replace high cards with lower ones and build matching columns. The practice hole ends after one player exposes all six cards and the other takes one final turn.

How do columns score? ↓
  1. 01

    Turn two cards.

    Choose two of your six cards at the start. Leave the other four face down.

  2. 02

    Draw and decide.

    Take the stock or discard. Replace one layout card, or reject a stock draw.

  3. 03

    Count each column.

    Matching ranks cancel a column. Add everything else; the lower total wins.

SIX-CARD GOLF RULES, MADE VISIBLE

Know the values.
Lower the total.

This page teaches two-player, six-card Golf. The final-turn variation and practice-hole length are explained explicitly.

01
SIX POSITIONS. THREE COLUMNS.

How do you deal the Golf card game?

Use a standard 52-card pack without jokers. Deal six cards to each player face down in two rows of three. Keep every card in its original position until it is replaced. The remainder is the stock; turn its top card face up beside it to start the discard pile.

Each player turns any two of their six cards face up before the first turn. Do not inspect the other four. At our table you choose your two opening cards, Robin starts with two exposed positions, and you take the first turn.

  1. Deal six cards each, arranged two by three.
  2. Turn one stock card over to start the discard.
  3. Choose two opening cards and reveal them.
  4. Keep the remaining cards hidden until the rules expose them.
02
TAKE ONE. MAKE A CHOICE.

What can you do on a turn?

Take either the top face-down stock card or the top face-up discard. If you take the discard, you must use it to replace one of your six layout cards. You cannot take it and put it straight back.

A stock draw gives you a choice. Replace any one of your six cards with it, or discard the drawn card and end your turn. Rejecting a stock draw does not reveal an extra hidden layout card in this version.

The opponent then takes a turn. If the stock runs out, our table keeps the top discard in place and shuffles the rest to form a new stock. No other layout cards move.

03
COMMIT BEFORE YOU LOOK.

How do replacement cards work?

Choose a layout position before seeing a hidden card there. Place your drawn card face up in that position, then expose and discard the old card. You may replace an already face-up card too.

All replacement cards stay face up. The cards beside them do not turn over automatically, and you cannot peek at a hidden card before deciding to replace it. Positions matter because each vertical column is scored separately.

01

Take a visible ten.

You already have a ten at the top of the middle column.

02

Replace its partner below.

The drawn ten goes face up; the previous bottom-middle card is discarded.

03

Cancel that column.

Two matching tens in one column are worth zero together.

04

Keep other columns separate.

A matching rank elsewhere does not cancel either card.

04
LOWER IS BETTER.

How do you score Six-Card Golf?

An ace counts one, a two counts minus two, cards three to ten count face value, jacks and queens count ten, and kings count zero. Suits and colours do not change these values.

A1 point
2−2 points
3–10Face value
J / Q10 points
K0 points
Column pair0 together

If both cards in a vertical column have the same rank, that whole column scores zero. Two twos in the same column also score zero, not minus four. A jack and queen do not cancel: equal point values are not equal ranks.

For example, a column of two sevens scores zero, a king over an ace scores one, and a two over a nine scores seven. That layout totals eight. A negative final score is possible. The lower total wins; equal totals tie.

During play, a column containing a face-down card shows a question mark. The full running total is not shown until all six cards are known, so the interface does not reveal hidden values.

05
ONE LAST TURN. THEN REVEAL.

When does a Golf hole end?

In our variation, exposing your sixth card triggers the opponent’s final turn. After that turn, reveal every remaining face-down card and score both layouts. The triggering player does not receive another turn.

Even if the opponent also exposes all six on that final turn, the hole ends immediately afterwards. There is no extra round of final turns. You cannot knock or voluntarily flip all your hidden cards at this table.

The playable table is one practice hole. A traditional match often adds scores over nine holes, sometimes eighteen. To play a longer match with physical cards, record each completed hole and compare cumulative totals at the agreed finish. The browser does not keep a match score.

06
AGREE YOUR VERSION.

Which Golf rules vary?

Golf has four-card, six-card, eight-card and other layouts. Some finish immediately when a player’s final card is exposed; others give the remaining players a last turn, as we do here. Joker values, pairing rules and penalties also vary.

This page uses six cards, no jokers, matching ranks only within vertical columns, twos worth minus two, one opponent’s final turn and stock recycling. It does not use special powers, slapping, knocking or penalties for a caller. Do not carry rules from Cambio or four-card Golf into this version without agreement.

Robin uses its visible layout, the visible discard and its own new draw. Hidden layout values do not influence its choices. It is a simple practice opponent, not an optimal player. New hole replaces the current deal after confirmation. Switching tabs pauses the game; use Resume when you return. Reloading or leaving resets play.

References: Pagat’s Six Card Golf and Bicycle’s Six Card Golf guide. Our final-turn and recycling conventions are stated above. Original explanations and prepared teaching positions. Reviewed 29 October 2026.

KEEP IT BY THE CARDS

A little reminder.
A clearer game.

Print the Six-Card Golf reference or save it as a PDF from your browser’s print window.

SIX-CARD GOLFTHE TABLE-SIDE GUIDE · CARD GAME RULES

The aim: finish with the lower layout score.

Deal
Six each, two rows of three. Reveal any two.
Draw
Take the stock top or the discard top.
Replace
Put the new card face up; discard the old card.
Reject
Only a stock draw may be discarded unused.
Values
A 1 · 2 −2 · 3–10 face value · J/Q 10 · K 0.
Pair
Equal ranks in one vertical column total zero.
Finish
Expose all six; opponent gets one last turn. Lower total wins.

No jokers, peeking, knocking or special powers. Recycle the stock by retaining the top discard and shuffling the rest. One browser deal is one practice hole.

LEARN IT. DEAL IT. ENJOY IT. ♣
GOOD QUESTIONS

A familiar game.
A clear answer.

Is this Golf Solitaire?+

No. This is a two-player draw-and-replace game with six cards per person. Golf Solitaire is a different solo patience game.

Can I look at a hidden card before swapping it?+

No. Choose the position first, then reveal the card being replaced.

Can I replace a face-up card?+

Yes. The replacement stays face up, and the old card is discarded.

Can I discard a card taken from the discard pile?+

Not unused. A discard draw must replace a layout card; only a stock draw may be rejected.

Do two twos score minus four in one column?+

No. Matching ranks in a vertical column score zero, including two twos.

Do a jack and queen cancel?+

No. They each count ten, but the ranks differ. A column pair needs matching ranks.

Does the opponent get a final turn?+

Yes in this version. When one player exposes all six cards, the other completes exactly one last turn before scoring.

Does the browser play nine holes?+

The table plays one complete practice hole at a time. It does not store a cumulative nine-hole match.

One more turn.
One more game.